Shazam launches first scaled augmented reality solution for brands

Shazam, one of the world’s most popular apps, today announced the launch of a massively scaled augmented reality (AR) platform for its brand partners, artists and hundreds of millions of global users. Beam Suntory, Inc., the world’s third largest premium spirits company, has signed on as one of several launch partners.

Shazam’s new platform can bring any marketing materials to life (products, packaging, POS, advertising, events and more) just by utilizing the app to scan unique “Shazam Codes.” The codes are capable of delivering AR experiences including 3D animations, product visualizations, mini-games and 360-degree videos.

 © Shazam
© Shazam

Shazam has partnered with Zappar, the world leader in augmented reality on mobile devices, to deliver the code-scanning technology behind Shazam Codes as well as the platform’s immersive and expressive short form mobile experiences. Shazam AR works with all iOS (Shazam v10.5) or Android (Shazam v7.5) devices.

“One of the things missing from augmented reality for advertisers has been a frictionless way to deliver these experiences at scale,” said Shazam CRO Greg Glenday. “Because Shazam has such a massive install base, and consumers are already accustomed to using the app for discovery, we have now solved that problem. The possibilities for a brand to bring their products to life or make their advertising more engaging are quite literally only limited by the imagination.”

First AR campaign for Suntory will start off in April

At launch, Shazam will partner with Beam Suntory, Inc. on an AR experience enticing users legal purchase age and older to Shazam Sauza® or Hornitos® Tequila. Across the U.S. and starting in April, users who visually Shazam in-store creative will have the chance to play a fun, co-branded AR interactive memory game.

© Suntory.
© Suntory.

“We are excited to collaborate with Shazam on the launch of their augmented reality in-app functionality,” said Michelle Cater, Beam Suntory’s Senior Director of Commercial Marketing. “With more than 150 years of experience producing premium tequila, we have constantly innovated throughout the years to reach consumers in new and exciting ways. This breakthrough technology offers an accessible, immersive platform with which to engage in a rewarded gamification experience at the point of purchase leading up to Cinco de Mayo. Sauza® Tequila and Hornitos® Premium Tequila should effectively break through the Cinco de Mayo advertising clutter thanks to this exciting partnership.”

Building on Shazam’s visual recognition funtionality

Since launching visual-recognition functionality in 2015, Shazam has partnered with brands and artists to seamlessly connect its users to innovative custom content. AR marks the next huge step forward in this visual capability and offering. AR has become a cornerstone to engage users in immersive experiences and allow brands to reach audiences through a compelling, interactive new medium.

Shazam CEO Rich Riley. © Eastwind 2015.
Shazam CEO Rich Riley. © Eastwind 2015.

“We knew we were on to something big when we released visual image recognition in 2015,” said Shazam CEO Rich Riley. “With the rapid rise of augmented reality, it is a natural evolution for Shazam to be a first-mover in delivering AR at scale.”

Image over the headline.- Shazam’s AR solution in action. © Shazam.

Related Eastwindmarketing links:

Shazam launches 1st scaled AR platform for brands (2017) -video-

Shazam new imaging and beaconing services (2015) -video-

Shazam enters data and branded content business

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Shazam, to launch image and QR recognition as well as beaconing features

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