Samsung puts hands and senses on VR

Entrim along with Rink and FOVE  promise to bring the virtual reality (VR) experience to the next level letting feel watch and almost “touch” it.
Both Entrim and Rink where showcased by Samsung at the latest SXSW tech meeting and fair recently held in Austin (Texas). FOVE announced today Samsung among the investors providing the company with $11million funding.

Further than looking at

Entrim 4D, a motion headset that let the user more than watch, feel virtual reality, while FOVE a cutting-edge VR headset is the the first one in the world to have integrated eye-tracking, in addition to head- and position-tracking.

Sunjeon Lee -left- and Yongjin Cho show and explain what Rink is and how it works. © Samsung.
Sunjeon Lee -left- and Yongjin Cho show and explain what Rink is and how it works. © Samsung.

Last, but not least important, Rink is a hand-motion controller that works with devices like the Gear VR and lets the user, not only watch but also move his/her own hands inside the VR environment interacting with it.

No more users feeling sick as they can’t feel the movement and speed of what they are watching

The Entrim 4D team, made up of an eclectic mix of hardware professionals, software engineers and biomedical engineering experts, have conducted experiments on more than 1,500 people and developed 30 different movement patterns.

The mental discrepancy of seeing yourself riding a roller coaster or zooming around a race track but not actually experiencing the movement can make users feel a bit sick leaving them nauseous, dizzy and even cause them headaches.

Using a combination of algorithms and Galvanic Vestibular Stimulation (GVS), a safe and simple technique that sends specific electric messages to a nerve in the ear, the VR accessory synchronizes users’ body with changing movements in the video content.

Electrical signals, ike the ones used to help restore balance in stroke patients, are delivered via these headphones, which are equipped with electrodes that correspond with movement data input by engineers.

Users thus feel as if they are a part of the on-screen action, and can also sense direction and speed of movement. And, when paired with the team’s Drone FPV, which utilizes data from the drone’s motion sensors, they can even feel like they are flying.
Entrim team is also working on a version that uses additional electrodes to create a sense of rotational motion.

“Virtual reality shouldn’t be experienced only with the eyes,” says Steve Jung, Creative Leader of the project. “With Entrim 4D, we hope that people can experience VR the way it was meant to be with their whole bodies.”

FOVE image (Photo: Business Wire)
FOVE image (Photo: Business Wire)

In the case of FOVE, first in the world to have integrated eye-tracking, in addition to head- and position-tracking, the user’s gaze allows providing: pleasant and long VR experiences with minimal simulation sickness; more natural image by blurring unfocused peripheral areas; lifelike communication through eye-contact with other VR players; entirely new, subconscious UI operations using eyesight; foveated rendering (a technique that reduces the GPU burden in areas where the user is not looking)

Image over the headline.- Entrim 4D VR. © Samsung.

Related Eastwindmarketing links:

Eye tracking VR headset co. FOVE raises $11million funding

Related external links:

How Entrim works

Sunjeon Lee and Yonjin Cho unveil Rink at CES 2016

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